Zoom Player 3000B Specifications Page 6

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The 3000 is a multi-effect processor featuring seven effect modules (effect blocks). Each effect module works
as a single effect, equivalent to a compact effect device. In other words, the 3000 can be thought of as
functioning in the same way as seven compact effect devices linked together.A compact effect device comes
with knobs for adjusting the type of effect and depth. Similarly, the effect modules have parameters that
determine the type of effect and depth.
Take a look at the top panel of the 3000. At
the top left, you will see the effect modules
(PRE DRIVE - REVERB) arranged in a
horizontal row. The various parameters (1 -
7) which together form the effect module are
listed vertically under the module name.
(Some parameters are independent of effect
modules, and some are general parameters
which work on the entire 3000.)
The 3000 effect modules are of the following types:
• PRE DRIVE This effect module provides light distortion and also includes settings for the talking box
effect for use with a microphone (4 effect types).
• MAIN DRIVE This effect module provides hard distortion and high-gain sound effects. Settings for the
acoustic guitar simulator are also part of this module (8 effect types).
• EQ The built-in three-band equalizer allows separate boost or cut in the low, mid, and high
frequency range. Phaser and wah settings also belong to this module (4 effect types).
• EFFECT1 This is the pitch shifter effect module (5 effect types).
• EFFECT2 This is the modulation effect module (6 effect types).
• DELAY This is the delay effect module (3 effect types).
• REVERB This is the reverb effect module (5 effect types).
All effect modules have several effect types, that is variations which result in different sound. These are called
"effect type". One effect type can be selected for each effect module.
The following diagram shows the signal flow in the 3000, and the effect types that can be selected for
each effect module.
4
Introducing the 3000
Introducing the 3000
Outline
ADVANCED GUITAR EFFECTS PROCESSOR
1.COMP
2.BOOSTER
3.OVERDRIVE
4.TALKING BOX
Sens/Gain
(Talking Gain)
Attack/Tone
(Talking Mode)
Level
(MIC Level)
VOLUME RTM
PRE DRIVE RTM
Gain/Top
Tone/Body
Level
ZNR
POSITION
MAIN DRIVE RTM
High/Depth
Midf/Rate/Sens
MidG/Reso
Low/Stage/Inv
Level
EQ RTM
Pitch/Key
Tone/Scale/Time
Shift/Mode/Dly
Bal/Mix
Amp Sim Mode
EFFECT1 RTM
Pitch/Key/Depth
Fine/Scale/Rate
Shift/Mode
Bal/Mix/Peak
SERI/PARA
EFFECT2 RTM
Time(x100mS)
Time(x1mS)
Feedback
Mix
SEAMLESS
DELAY RTM
Time
Tone/FB
Mix
Patch Level
FUNCTION Mode
REVERB RTM
1.OD
3.DIST
5.GRU
7.
METAL
1.3-BAND EQ
2.PHASE
3.PEDAL-WAH
4.AUTO-WAH
1.PITCH
3.DETUNE
4.PEDAL-PITCH
5.STRING
2.HPS 1.HALL1
3.ROOM 1
4.ROOM 2
5.PP-DELAY
2.HALL21.PITCH
3.CHO
5.TREM/PAN
6.RING MOD
1.NORMAL
2.ANALOG
3.HOLD
2.HPS
4.FLG
2.B-OD
4.FUZZ
6.LEAD
8.ACO
PRE DRIVE MAIN DRIVE EQ EFFECT 1 EFFECT 2 DELAY REVERB
TALKING BOX
POSITION SERI/PARA SEAMLESS
Parameters
Effect modules
PRE DRIVE
EQ
EQ
MAIN DRIVE
TALKING BOX
Amp Sim
VOLUME
EFFECT1 EFFECT2
EFFECT1
EFFECT2
DELAY REVERB
P1– P9
SERI/PARA
*1 *1
*3
*2
Sr
*1 The MAIN DRIVE module and EQ effect module
can be connected in three different ways:
parallel connection, serial connection in the order
MAIN DRIVEEQ, or serial connection in the
order EQ MAIN DRIVE.
*2 The EFFECT1 module and EFFECT2 module can
be connected in two different ways: parallel or
serial.
*3 When the TALKING BOX effect has been selected
for the PRE DRIVE module, the MAIN DRIVE
module cannot be used, and the signal is sent
directly to the EQ module.
ZNR
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